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Darksiders

Darksiders

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From: THQ
Category: Video Games

List Price: $39.99
Buy Used: $19.75
as of 7/29/2010 23:12 EDT details
You Save: $20.24 (51%)



New (41) Used (31) from $19.75

Seller: Vickie Erickson
Rating: 4.0 out of 5 stars 76 reviews
Sales Rank: 657

Platform: PlayStation 3
Genre: role_playing_games
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 17 - 20 years
Operating System: PlayStation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 5.8 x 6.7 x 0.6
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 99075
Model: 99075
UPC: 752919990759
EAN: 0752919990759
ASIN: B001D7T2VC

Publication Date: December 31, 2009
Availability: Usually ships in 1-2 business days

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Features:
  • Use War's extreme arsenal of angelic and demonic weapons to Unleash War's fury on enemies, and use virtually anything within your environment as a weapon (lamp posts, cars, buses...)
  • Experience the God-like Power of War, Horseman of the Apocalypse: a combination of brutal attacks, supernatural abilities and seamless traversal that delivers intense action combat and adventure.
  • Open World Exploration allows player to discover hidden secrets as you explore the vast terrain of a ruined Overworld, and ward off relentless enemies.
  • As a Horseman of the Apocalypse use the services of your phantom steed Ruin as you blaze a trail through enemies and across devastated environments.
  • Graphic novel art style by Joe Madureira (X-Men, Battle Chasers, The Ultimates) highlights a unique visual art style and original storyline.

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Product Description
Darksiders PS3

Amazon.com Product Description
Darksiders is a third-person, single player action/adventure game inspired by the characters, themes and mythology of the apocalypse and the battle of Armageddon described by the Book of Revelation. But this modern interpretation is not your run of the mill Sunday school stroll through the New Testament. In the game players take on the role of "War," one of the dread Four Horsemen of the Apocalypse. But things are not as they were.

'Darksiders' game logo
War swinging his primary weapon in 'Darksiders'
Devastating weapons arsenal.
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War using an magical ability on an enemy in 'Darksiders'
Upgradable abilities.
View larger.
Demon enemy from 'Darksiders'
Enemies from heaven & hell.
View larger.
War fighting atop his trusted mount Ruin in 'Darksiders'
Fight & explore atop your mount.
View larger.
Once the unstoppable and just wielder of divine retribution, War is now reduced in stature and cast out amongst the ruined lands of the Earth that he himself devastated. All that remains is the search for the truth behind his betrayal and the survival of its consequences.

The Story
Deceived by the forces of evil into prematurely bringing about the end of the world, War - the first Horseman of the Apocalypse - stands accused of breaking the sacred law by inciting a war between heaven and hell. Dishonored and stripped of his powers, War must return to Earth to search for the truth and punish those responsible. But there is no clear definition of good and evil in this tale. Hunted by a vengeful group of angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vindication. But the answers he seeks will reveal a deep conspiracy in which War will find, and have to resign himself to the reality that although once the hand of God, he is just a pawn in the eternal battle between heaven and hell.

Gameplay
A mix of exploration and fast-paced action gameplay, Darksiders is based on nonlinear play situations. That means that as War slowly regains his previous powers of destruction and carnage in order to continue his search for the origins and reasons for his betrayal, players will be able to backtrack to areas and scenarios that they may have left unexplored upon first discovery. Almost all areas of the game can be explored and some of the things players will find as they do so are treasure chests, health chests, and bonus life points, etc. The ability to go back and explore areas is important, especially as the game progresses and War finds himself up against enemies whose defeat require special skills and/or weaponry.

As for combat gameplay, Darksiders features a variety of weapons--including blades and firearms--that can be used in combo moves or in single strikes. Some of these can be charged up for quick, but devastating attacks on enemies and all can be arranged on your controller's D-pad for easy and preferred access. Additional gameplay elements include the ability/necessity to fight from the back of your mount, Ruin, and the collection of the souls in the form of glowing orbs that fall to the ground as enemies are dispatched. The latter can be used to level up War with new items and abilities.

Varied Characters and Environments
Although players take on the imposing role or War, Darksiders also contains a wide variety of equally intriguing and sometimes frightening characters. These include: an assortment of vengeful angels; demons, such as "the Jailer" whose body is made up of the remains of countless cadavers; a bestiary of wicked and vile creatures created to bolster the armies of hell on Earth; and Ruin, the trusty steed of War. Gameplay environments players will experience are equally varied, and include areas both underground and on the surface, that call to mind both familiar, if ruined modern urban environments, as well as ones seemingly pulled from the nightmarish scenes of the biblical apocalypse.

Key Features

  • Apocalyptic Power of War - Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way.
  • Extreme Arsenal - Wield a devastating arsenal of angelic, demonic, and Earthly weapons, and blaze a trail of destruction atop Ruin, War's fiery phantom steed.
  • Epic Quest - Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption.
  • Character Progression - Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style.
  • Battle Heaven and Hell - Battle against all who stand in your way—from war-weary angelic forces to hell's hideous demon hordes.
  • Weapons and Gear - Darksiders features an extensive arsenal and inventory of weapons and gear.
  • Varied Play Environments - Players will fight through varied environments, including those above and underground, and modern and nightmarishly mythical in design.
  • PlayStation Network - Although a single player game, Darksiders features PlayStation Network Trophy support and other features to heighten the gameplay experience.



Customer Reviews:
Showing reviews 1-5 of 76
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5 out of 5 stars Great game, great story, great graphics   July 5, 2010
R. Landaker
This was definitely a great game. Are the critics comments dead on about this game? In many instances yes but honestly I never felt that it detracted from the game at all. Is it a lot like Zelda...YES... but imagine it more adult, less fairies and more action and blood. Is it like Devil May Cry..YES... but not nearly as much button mashing and minus the hardcore skill aspect. The story was great, the graphics were a pleasure to look at through out the whole game. Some aspects were a bit simplified but some of the devices and puzzle solving involved were unique and fun to solve. Overly hard? Not really but I wasn't bored while I was playing it at all. Best way to describe it is: interactive video game comic book. Recommmend this to anyone looking for a fun game that can be played at a laid back pace.


5 out of 5 stars this game is not for everyone.   June 13, 2010
D. hunt (japan)
0 out of 1 found this review helpful

I for one usually don't play this type of game often. . However, i do like gutts and gore. This game caught my attention because i downloaded the demo for GOD OF WAR 3 and was hooked.I prefer online games like MM2.I think thats where you get your moneys worth. Each time you play online its a different experience and it also forces you to become a better gamer. I chose this game because its different then games i would normally play, it gives me a break from online gaming and sometimes you just want to play by yourself. yeah the graphics might not be as great as GOD OF WAR, but its still a good game. The Nintendo Wii, has the worst grapics than any other new system out right now, but im sure that almost everyone has one.


2 out of 5 stars Button Mashing 101   May 17, 2010
Dave (New Jersey)
2 out of 4 found this review helpful

If you enjoy games where you can sit back and press the "square" button four thousand times, you will love Darksiders. If you enjoy games that punish you for button mashing and force you to make actual decisions, you will hate Darksiders.

People keep saying you have to learn the combos and that makes the experience better. Here's an idea, how about the game designers make my experience better? If I can beat a game by pressing the square, why should I "learn the combos"? This really seemed like a game for kids to me. It reminded me a lot of the old school Double Dragon type games, where the enemies just keep coming and you never seem to die.

They tried to add an interesting back story but it just gets old very fast due to the poor controls and game play. Glad I rented it.



3 out of 5 stars Really fun but too many puzzles   May 11, 2010
J. Clark (Canyon Country, CA USA)
When I bought this game the reviews I read got me pretty excited about it. The plot sounded neat, the reviews seemed to be good and the promo videos looked action packed. I won't say that I'm disappointed in this game, but in the end I wasn't as satisfied with it as I had hoped.
A lot of information about the plot and the developers is already available, so I'll skip that and move on to my opinion.
PROS:
I thought the plot was original and the concept interesting.
The voice acting through out is well done.
The production value of the game is high and I didn't come across any serious technical faults in the game.
The large outdoor areas are well done and give you a sense of space while still being enclosed "zones." All of the zones are also convincingly unique in a way that creates the proper atmosphere.
Even though there were some times where I was getting really fed up with the puzzles, I pushed through because I wanted to find out what was going on. I actually cared about the story.

CONS:
I'm not a fan of puzzles, platforming, or what ever you want to call the Tomb Raider "run over here, hit this switch, jump down to this thing, and run through the door" stuff. In some zones it's manageable, but in others it's just too much and doesn't fit in with what's going on. I almost gave up on the game completely during the Dark Throne portion of the game because it was SO tedious and unrewarding.
It seemed like the character designers went to the Blizzard Academy of Graphic Arts. The main character War looks like a cross between Spawn and the Lich King Arthas, Vulgrim is a dead ringer for a WoW Lich, the Angels look like Draeni Paladins, and the all of the Hell minions and bosses are Diablo knock offs. The chunky anime style just doesn't do anything for me personally, or really take advantage of the PS3's abilities.
There are a lot of borrowed mechanics in this game that lend it to being compared to other games. It doesn't break a lot of new ground.

BOTTOM LINE:
I liked this game enough to not think I blew my money on it and I'm really looking forward to the not-to-subtly hinted at sequel. I was looking for something a bit less linear, would have been happy settling for a God of War or Dante's Inferno style button masher, but instead got something with a slower pace. I personally would have preferred more things to kill and less platforms to jump to.



4 out of 5 stars War Game   May 4, 2010
Angela (New York, USA)
War Stories

Darksiders, brought to us from Vigil Studios and published by THQ, puts players in the shoes of War, one of the four horsemen of the Apocalypse. The opening act of the game takes place in the midst of a battle royal between heaven and hell. Apparently celestial politics are even more contentions than the knockdown drag out political fights found here on earth. Shadowy forces in heaven and hell have decided that they can't wait for the end of the world to happen in its due course and have jumpstarted the end of days. War makes the mistake of showing up to the party early, only to find that it's a false alarm and that not all of the seven seals have been broken, which apparently is the official start of the Apocalypse. War shows up without his 3 fellow horsemen, in time to witness, and participate in a battle between angels and demons.

The celestial powers that be answer to The Charred Counsel, which amongst other things arbitrates disputes between heaven and hell. They promptly lay much of the blame for the Apocalypse at War's feet. He's stripped of his rank and much of his power and instead of being put to death manages to convince the counsel to let him return to earth to find the ones responsible for jumping the gun on the Apocalypse.

If that little summary seems convoluted, it's because Darksider's story is hopelessly so, but oddly, that's part of the game's charm. The story is epic, over the top and the characters are larger than life. Before your time with Darksiders is over you'll go toe to toe with demons the size of houses. You'll spill thousands of gallons of demons' blood-a statistic the game tracks. The voice work is superb, especially that of Mark Hammil, voice of the Joker in Batman the Animated Series. The game is clearly meant to be a new franchise as it nicely lays the ground work for a sequel. While the story is nowhere near as well written as God of War, I found it more than compelling enough to want to see it through to the end, which took me the better part of 20 hours. In any follow up, I'd like to see at least a few human beings. Watching angels, demon lords and mythical creatures punch one another through the ruins of mankind's cities never got old, but it would have been nice to see how humanity dealt with the end of the world. Where were our armies? Surely the angels and demons didn't shrug off our nuclear arsenals and our cruise missiles, right? Darksiders has a good story, but I think that there's a great one yet to be told set in the amazing world Vigil has created.

The Art of War

One of the more striking things about Darksiders is the art direction. It feels very much like the comics that came out in the 90s. I'm thinking here of Todd McFarlane's Spawn, and Rob Liefield's Youngblood. This comic book aesthetic isn't surprising since comic book great, Joe Madureira, is responsible for much of the Darksiders' development and all of its character design. The horseman, War, is huge, hulk sized, in fact. In comparison to objects in the game world, like cars and the occasional bus you'll be lobbing at the demon hordes and angelic hosts, War seems to be about 8 feet tall. While War would look silly in most contexts, his outsized proportions fit perfectly into a game so epic, that it opens with nothing less than the end of the world . Bright colors, top notch character designs and excellent animations make Darksiders a visual treat. Top this off with an appropriately epic, orchestral sound track, and Darksiders ranks up there with the top games of 2010 (Darksiders was released Jan. 5, 2010, but is stacking up quite nicely against other games released later in the year).

War Games

Darksiders has a good story, great graphical and aural presentation, but how does it play? Incredibly well, actually. Vigil borrowed heavily from the game progression of the Legend of Zelda, Metroid and Castlevania schools of game design. Much of the game world is closed to you until you acquire powers and tools that enable you to go places that you could not at the beginning of War's Journey. Some of these tools are outright lifted from other games. If you're familiar with Valve's Portal game, then you'll wonder whether Vigil crossed a copyright line with its homage to the portal gun, which opens up portals to solve puzzles in Darksiders' endgame. I didn't mind though, because the game is so much fun. It's lengthy, but not boring. Its dungeon crawling has a great balance between combat and puzzle solving. Just when a puzzle is about to wear out its welcome, the solution presents itself, or combat ramps up to break the potential tedium.

Speaking of combat, it's fast and furious. As War levels up, he acquires new skills, purchased with the souls of his fallen enemies. In addition to his sword, he acquires a gun, a powerful gauntlet, and with the use of a code, a scythe. I never felt underpowered in the game, and towards the end I felt I was a match for a legion of the damned, especially after the acquisition of War's horse, Ruin, atop which you can one hit kill the game's weaker enemies.

Apocalypse Now

Darksiders kicks butt. Vigil has stormed onto the scene with a top notch third person action adventure that's remarkable for capturing the questing of the Legend of Zelda, while fusing it with the violent, comic book aesthetic of games like God of War. War is a great protagonist. To beat the game you'll have to use your thinking cap to solve puzzles as well as War's insanely muscled frame to punch demon and angel faces into oblivion. Darksiders earns its mature rating, with over the top violence. Not nearly as violent as God of War 3, but even Kratos would have to acknowledge War is no weekend warrior. Darksiders is held back only by a story that, while engaging enough as far as videogame narratives go, doesn't live up to the immense potential of the world Vigil has created. I'm looking forward to a sequel that hopefully includes we lowly mortals, if only to bring the `holier than thou' cast of characters down to earth. But consider that a nitpick. Darksiders is one of my favorite action adventure games and is easy to recommend.

FTC Advisory: I purchased a copy of this game for the PS3. In addition, I don't receive affiliate fees for anything purchased via links from my site.


Showing reviews 1-5 of 76
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